
function Preferences() {
    this.preferences = new Array();
}

Preferences.prototype.getPref  = function(name) {    
    return this.preferences[name];
}
   
function Game() {
   this.started;          
}



Game.prototype.init  = function() {
    this.started = false;
}                          

preferences = new Preferences();

// TODO move somewhere else 
preferences.preferences["markErrorsOnDrop"] =  "sssssssssssss";

game = new Game();

